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Modern Grand Prix Racer

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Devlog

  • Documentation + User Guide
    June 01, 2025 by Pat_Iblis
    BASIC CONTROLS: Up Arrow/W = Acellerate Down Arrow/S = Brake/Reverse Left/Right Arrow/A/D = Steer Z = Activate DRS X = Activate ERS Art Sources: 3d Model used for car sprites (rendered inside video ga... Continue reading
  • Week 2 - Checkpoints and lap counting
    May 09, 2025 by Pat_Iblis
    For week 2, I have implemented one major feature for my game. That being, the ability to count laps and lap times. The lap count system involves a series of checkpoints, all number in ascending order... Continue reading
  • Week 1 - Player Movement
    May 02, 2025 by Pat_Iblis
    Hello and welcome to my first devlog for this project. In this devlog, I shall talk about my implementation of movement. This was significantly harder than it probably should have been, as while I und... Continue reading
  • Game Concept Doc
    April 11, 2025 by Pat_Iblis
    Working Title: Modern Grand Prix Racer Concept Statement: A top-down racing game, a la early 90's arcade games, but utilising modern features and advancements in racing (I.E Drag Reduction Systems, Hy... Continue reading
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Updated 12 days ago